How To Dynamically Disable Unneeded Game Objects - Unity Tutorial


Post a Comment:





Showing 0 Comments:
Be the first to comment!

External ressources related to How To Dynamically Disable Unneeded Game Objects - Unity Tutorial

MRTK tutorials - 5. Creating dynamic content using Solvers ...
https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-base-05

In this tutorial, you will explore ways to dynamically place holograms using the MRTK's available placement tools, known as Solvers, to solve complex spatial placement scenarios. In the MRTK, Solvers are a system of scripts and behaviors used to allow

Unity - Manual: Using occlusion culling with dynamic GameObjects
https://docs.unity3d.com/Manual/occlusion-culling-dynamic-gameobjects.html

When Dynamic Occlusion is disabled, Unity does not cull the Renderer when a Static Occluder blocks it from a Camera’s view. Dynamic Occlusion is enabled by default. You might want to disable Dynamic Occlusion to achieve specific effects, such as drawing

How to Optimize Games in Unity – GameDev Academy
https://gamedevacademy.org/optimize-unity-tutorial/

And then pretty much instead of instantiating and destroying these game objects, you enable or disable them when you need them and when you don’t. Now, there are many methods and systems online and on the asset store that handle object polling, or you g