In this tutorial, you will explore ways to dynamically place holograms using the MRTK's available placement tools, known as Solvers, to solve complex spatial placement scenarios. In the MRTK, Solvers are a system of scripts and behaviors used to allow
When Dynamic Occlusion is disabled, Unity does not cull the Renderer when a Static Occluder blocks it from a Camera’s view. Dynamic Occlusion is enabled by default. You might want to disable Dynamic Occlusion to achieve specific effects, such as drawing
And then pretty much instead of instantiating and destroying these game objects, you enable or disable them when you need them and when you don’t. Now, there are many methods and systems online and on the asset store that handle object polling, or you g
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