Here’s how to remove a single addAction from an object after it’s called: _target = _this select 0; // Object that had the Action (also _target in the addAction command) _caller = _this select 1; // Unit that used the Action (also _this in the addActi
Since Arma 3 v1.64 unconscious: Boolean - (Optional, default false) if true will be shown to incapacitated player (see setUnconscious, lifeState) Since Arma 3 v1.64 selection: String - (Optional, default "") object Geometry LOD's named selec
removeAction/addAction Help. Help. I am currently messing around with addActions, I am new to anything scripting. While I would like to do more later, as of right now ...
Post a Comment:
Showing 0 Comments: