Step 2 Conclusion. I hope you can use accelerometer inputs in your game efficiently now and create some awesome stuff with it. If you still have any doubt about this, drop a comment and I'll be there to set you in motion again.
unity3d documentation: Read Accelerometer Sensor (Basic) Example. Input.acceleration is used to read the accelerometer sensor. It returns Vector3 as a result which contains x,y and z axis values in 3D space.
Input.acceleration is used to read the accelerometer sensor. It returns Vector3 as a result which contains x,y and z axis values in 3D space.. void Update() { Vector3 acclerometerValue = rawAccelValue(); Debug.Log("X: " + acclerometerValue.x + &
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