Here’s how to remove a single addAction from an object after it’s called: _target = _this select 0; // Object that had the Action (also _target in the addAction command) _caller = _this select 1; // Unit that used the Action (also _this in the addActi
Since Arma 3 v1.64 unconscious: Boolean - (Optional, default false) if true will be shown to incapacitated player (see setUnconscious, lifeState) Since Arma 3 v1.64 selection: String - (Optional, default "") object Geometry LOD's named selec
I’m still pretty new at scripting but for my latest mission I decided to get a bit fancy with AddAction. Since the wiki is pretty easily understood I’m just going to show you a quick and dirty example. What it does AddAction adds a new player action (
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