Как закодировать Simple State Machine (Unity Tutorial)


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External ressources related to How to Code a Simple State Machine (Unity Tutorial)

Unity - Manual: State Machine Basics
https://docs.unity3d.com/Manual/StateMachineBasics.html

Unity’s Animation State Machines A graph within an Animator Controller that controls the interaction of Animation States. Each state references an Animation Blend Tree or a single Animation Clip. More info See in Glossary provide a way to overview all o

Modeling a Simple State Machine with Stateless - Hanselman
https://www.hanselman.com/blog/stateless-30-a-state-machine-library-for-net-core

Inspired by Simple State Machine, I eventually refactored this out into a little state machine class that was configured declaratively: in this state, allow this trigger, transition to this other state, and so-on. You can use state machines for anything.

State Pattern using Unity | raywenderlich.com
https://www.raywenderlich.com/6034380-state-pattern-using-unity

Finite State Machines. Finite state machines or FSMs are one of the four major families of automaton. Automatons are abstract models of simple machines. They’re studied under Automata Theory, a theoretical branch of computer science. Simply put: An FSM