Playback starts YouTube’s embedded player (privacy-enhanced mode).
How to Model and Texture Huge Props for Video Games
ChannelWarren MarshallDescription from the creator
Join the Discord server : discord.gg/QNwqUXZ
Throw a buck in the tip jar : gum.co/MEaCQ
Enhanced MOP Boolean Assembly : gumroad.com/l/YuHJW
"How do you approach huge props?" is a question I get fairly frequently. Let's take a look at some of the bridges I've built for games over the years and discuss the approach I generally take. It may not be perfect, but it works for me!
We'll look at the texture in Substance Painter and discuss construction techniques in MODO.
---
Hi! I'm Warren Marshall!
I'm a freelance, hard surface 3D artist living in North Carolina. I specialize in hard surface work but I can do pretty much anything from environments to props.
I worked at Epic Games for over 15 years and started freelancing after that. Since then I've done prop and environment work for some fun projects, including We Happy Few from Compulsion Games and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.
I have experience with Unreal Engine 4 and Unity and know how to put assets together quickly that look good in those engines.
Here's a link to my Art Station page where you can see a bunch of my latest work:
artstation.com/artist/warrenm
Visit my main web site here :
warrenmarshall.biz
You can email me directly if you'd like :
[email protected]
Questions, business inquiries, support - or just to say hi!
---
Motion Graphics : Skye Nelson, aka "SkyeShark" ( skyeshark.artstation.com )
Throw a buck in the tip jar : gum.co/MEaCQ
Enhanced MOP Boolean Assembly : gumroad.com/l/YuHJW
"How do you approach huge props?" is a question I get fairly frequently. Let's take a look at some of the bridges I've built for games over the years and discuss the approach I generally take. It may not be perfect, but it works for me!
We'll look at the texture in Substance Painter and discuss construction techniques in MODO.
---
Hi! I'm Warren Marshall!
I'm a freelance, hard surface 3D artist living in North Carolina. I specialize in hard surface work but I can do pretty much anything from environments to props.
I worked at Epic Games for over 15 years and started freelancing after that. Since then I've done prop and environment work for some fun projects, including We Happy Few from Compulsion Games and PlayerUnknown's Battlegrounds. I've also done a bunch of asset packs for the various marketplaces.
I have experience with Unreal Engine 4 and Unity and know how to put assets together quickly that look good in those engines.
Here's a link to my Art Station page where you can see a bunch of my latest work:
artstation.com/artist/warrenm
Visit my main web site here :
warrenmarshall.biz
You can email me directly if you'd like :
[email protected]
Questions, business inquiries, support - or just to say hi!
---
Motion Graphics : Skye Nelson, aka "SkyeShark" ( skyeshark.artstation.com )
About this tutorial
Warren Marshall published this 14:31 video tutorial on November 2, 2019. It has been watched 64,938 times on YouTube.
- Channel
- Warren Marshall
- Category
- Education
- Duration
- 14:31
- Published
- November 2, 2019
- Views
- 64,938
- Likes
- 2,739
Share
This tutorial in other languages
- FRComment modéliser et texturer Props énormes pour les jeux vidéo
- ESComo modelo y de textura Puntales enormes para los videojuegos
- PTComo modelo e textura Props enormes para Games
- ITCome modello e texture puntelli enormi per i videogiochi
- DEWie zu Modell und Textur Huge Props für Videospiele
- NLHoe je Model en Textuur Enorme Props voor Video Games
- RUКак модель и текстуры Огромного Реквизита для видео игр
- PLJak modelować i faktura Ogromne Rekwizyty Video Games
- JAどのようにビデオゲームのためのモデルとテクスチャに巨大な小道具
- ARكيفية النموذجية والملمس الدعائم ضخمة لألعاب الفيديو
- HIकैसे वीडियो गेम के लिए मॉडल और बनावट विशाल प्रॉप्स को
- IDCara Model dan Tekstur Props besar untuk Video Games