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Renderman look development tutorial | Renderman 22 pxrLayer Surface

4,238 views October 29, 2019 25:46

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ChannelMeshmen Studio

Description from the creator

Welcome to using the pxrLayer surface shader in Renderman 22 for Maya tutorial.
Layer shading is a common technique in CGI. In this look at the layer system found in Renderman 22, we will examine the global versus the layer-specific settings. The layer system builds on the previous lesson pxrSurface shading. In visual effects, layered shading is commonly used to add detail or blend between material properties. I will use a Cinema style lens to combine a few Material layers using a mask gizmo generated in Mari and a scratch aluminum bump generated in Substance Designer.

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Timestamps
0:55 Introduction to pxr layered surface
5:38 Mari GIZMO overview
6:57 Lookdev using a layered shader
8:04 building base metal shader
9:32 building painted metal shader
11:06 adding material breakup
15:00 Specular breakup painted metal
16:40 Adding decal material
22:15 Additional maps and bump rework
25:20 You made it to the end

About Renderman
Renderman 22 is an advanced path-tracer developed by Pixar, and is used by Visual effects companies such as Pixar, ILM , MPC and Dneg. Renderman started off as a Reyes renderer but has in later years adopted the now popular path tracing method.

About this tutorial

Meshmen Studio published this 25:46 video tutorial on October 29, 2019. It has been watched 4,238 times on YouTube.

Category
Education
Duration
25:46
Published
October 29, 2019
Views
4,238
Likes
64

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