Unity Button Click Events Listener : C# Tutorial


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External ressources related to Unity Button Click Events Listener : C# Tutorial

Unity - Scripting API: UI.Button.onClick
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Button-onClick.html

Use UnityEvent.AddListener to extend the onClick click events. The added UnityAction is called when the Button press is released. A Button can have multiple listeners. As an example, in the script example below, btn3 can have TaskOnClick added as a second

Unity - Scripting API: Events.UnityEvent.AddListener
https://docs.unity3d.com/ScriptReference/Events.UnityEvent.AddListener.html

Adding multiple identical listeners results in only a single call being made. //Attach this script to a GameObject //This script creates a UnityEvent that calls a method when a key is pressed //Note that 'q' exits this application. using UnityEngi

c# - How to add Persistent Listener to Button.onClick event ...
https://stackoverflow.com/questions/40655089/how-to-add-persistent-listener-to-button-onclick-event-in-unity-editor-script

Last thing - in my case, the TestMethod I defined simply prints a log. When clicking the button, it logged the message, but in the Button's inspector i could not see any onClick event listed. This probably just means that the inspector is not refreshe