Start MotionBuilder and load your character model. Once you load a model into MotionBuilder, you can set it up to animate it using the MotionBuilder Character asset. Once the model loads into MotionBuilder, set it up for animation by dragging the 3ds Max
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Procedures in the tutorials that do not have dedicated tutorials are addressed in the MotionBuilder Help. Although these tutorials assume you are using MotionBuilder for a character animation project, this workflow can be easily adapted to any animation p
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