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How To Make A Relaxing Game | Sidcourse
ChannelLeonardo Da SidciDescription from the creator
Check out the Patreon: patreon.com/leonardodasidci
In this episode of the Sidcourse, we look at how to make a relaxing game. Relaxation is something we all want as off as we can, and video games have the unique ability of creating experiences that can engage mechanically and subconciously.
In this video essay, we look at Euro Truck Simulator 2, Stardew Valley and Viscera Cleanup Detail and how mechanics in these games allow players to relax at a level that other games can't.
We also take a critical look at games like Proteus, Dear Esther and Mountain and how they're not relaxing games, but minimalist games in their mechanics. Walking Simulators are notorious for not providing any gameplay, but I'd like to put forward the argument that even though mechanically, they're weak, they offer a cerebral experience outside of their basic mechanics.
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You can check out the weekly podcast that I host on games called I'm Just Playin' with Joseph "The Auracle" Guthrie and Brian Johnston. You can listen to our thoughts on games and the industry at:
imjustplayin.com
Follow me on Twitch: twitch.tv/LeonardoDaSidci
Follow me on Instagram: instagram.com/LeonardoDaSidci
Follow me on Twitter: twitter.com/LeonardoDaSidci
I produce a variety of gaming content on YouTube and Twitch. Be sure to subscribe to keep up-to-date with let's plays, Challenges, Reviews, first impressions and more. You'll find a mix of indie games, AAA releases, classic games and some favourites. Thanks for watching and I hope to see you again.
In this episode of the Sidcourse, we look at how to make a relaxing game. Relaxation is something we all want as off as we can, and video games have the unique ability of creating experiences that can engage mechanically and subconciously.
In this video essay, we look at Euro Truck Simulator 2, Stardew Valley and Viscera Cleanup Detail and how mechanics in these games allow players to relax at a level that other games can't.
We also take a critical look at games like Proteus, Dear Esther and Mountain and how they're not relaxing games, but minimalist games in their mechanics. Walking Simulators are notorious for not providing any gameplay, but I'd like to put forward the argument that even though mechanically, they're weak, they offer a cerebral experience outside of their basic mechanics.
---
You can check out the weekly podcast that I host on games called I'm Just Playin' with Joseph "The Auracle" Guthrie and Brian Johnston. You can listen to our thoughts on games and the industry at:
imjustplayin.com
Follow me on Twitch: twitch.tv/LeonardoDaSidci
Follow me on Instagram: instagram.com/LeonardoDaSidci
Follow me on Twitter: twitter.com/LeonardoDaSidci
I produce a variety of gaming content on YouTube and Twitch. Be sure to subscribe to keep up-to-date with let's plays, Challenges, Reviews, first impressions and more. You'll find a mix of indie games, AAA releases, classic games and some favourites. Thanks for watching and I hope to see you again.
About this tutorial
Leonardo Da Sidci published this 15:10 video tutorial on November 2, 2017. It has been watched 131,246 times on YouTube.
- Channel
- Leonardo Da Sidci
- Category
- Gaming
- Duration
- 15:10
- Published
- November 2, 2017
- Views
- 131,246
- Likes
- 3,356
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