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How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica

269,934 views November 12, 2019 9:49

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With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.

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How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica

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Ars Technica published this 9:49 video tutorial on November 12, 2019. It has been watched 269,934 times on YouTube.

Category
Gaming
Duration
9:49
Published
November 12, 2019
Views
269,934
Likes
3,898

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