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FMOD vs Wwise (Part 6) | Creating ambiance in FMOD | Tutorial

5,975 views November 7, 2018 14:13

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ChannelMike Lane - Composer

Description from the creator

This video series compares the two middleware's FMOD and Wwise. It was made to try and help me decide which piece of software to specialise in, and in turn I hope it helps anybody else who is looking to choose between them.

This video shows how to create an ambience in FMOD and Integrate it with UE4.

Video series description:

I chose Unreal Engine 4 for this project. The subjects covered include integration and licencing, applying footsteps, adding an ambiance, and creating a music system. I also touch on Elias very quickly as it should be covered here.

Assets:

If you would like to follow this project and make the changes I did, I have uploaded the assets I used to Google Drive. The assets were created by me - you can download them for free here: bit.ly/2HlXsH4

The scene I have used is Infinity Blade: Ice Lands. For more free scenes check out the Unreal Marketplace.

About this tutorial

Mike Lane - Composer published this 14:13 video tutorial on November 7, 2018. It has been watched 5,975 times on YouTube.

Category
Music
Duration
14:13
Published
November 7, 2018
Views
5,975
Likes
120

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