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Arma II: DayZ Tutorial - Estimate target distance with scope mil-dots
ChannelAzimovDescription from the creator
Because rangefinders are so rare in this game and estimating distance with the map can be pretty cumbersome sometimes, mildots are a blessing for anyone who loves to use a sniper rifle in DayZ.
When engaging a distant target it is important to know the distance of said target so you can adjust the "zeroing" correctly. Zeroing will adjust the scope in such a way that it will take bulletdrop into account, so the bullet will land where you are actually pointing the crosshair of your scope.
The formula to estimate target distance: height of the target * 1000 / height in mildots - We know that the average height of humans in this game is around 1.8 meters.
This video is created using games from Bohemia Interactive.
See bistudio.com for more information.
Download the free mod DayZ at dayzmod.com
When engaging a distant target it is important to know the distance of said target so you can adjust the "zeroing" correctly. Zeroing will adjust the scope in such a way that it will take bulletdrop into account, so the bullet will land where you are actually pointing the crosshair of your scope.
The formula to estimate target distance: height of the target * 1000 / height in mildots - We know that the average height of humans in this game is around 1.8 meters.
This video is created using games from Bohemia Interactive.
See bistudio.com for more information.
Download the free mod DayZ at dayzmod.com
About this tutorial
Azimov published this 4:05 video tutorial on November 1, 2012. It has been watched 198,643 times on YouTube.
- Channel
- Azimov
- Category
- People & Blogs
- Duration
- 4:05
- Published
- November 1, 2012
- Views
- 198,643
- Likes
- 1,554
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