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How to Code a Simple State Machine (Unity Tutorial)

170,827 views January 25, 2020 19:22

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ChannelInfallible Code

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In this video, I'm going to teach you how to code a simple State Machine in Unity.

#Unity3d #UnityTutorial, #GameDevelopment

Have you ever written a method with two paths of execution? It probably had an if statement based on a member variable, right? But then your requirements changed, and you added another condition to handle a new state. And I bet they change again, over and over, until your code became a mess of hard-to-read flow logic and conditional statements.

If that's you, then you should learn about State Machines. State Machines are an implementation of the State Pattern, a behavioral design pattern that enables an object to control its internal behavior at runtime. In this Unity tutorial, I'll walk you through the implementation of a simple State Machine that handles the logic of a turn-based battle system.

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About this tutorial

Infallible Code published this 19:22 video tutorial on January 25, 2020. It has been watched 170,827 times on YouTube.

Category
Education
Duration
19:22
Published
January 25, 2020
Views
170,827
Likes
4,160

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Further reading

  • How to Code a State Machine in C or C++ - Barr Group barrgroup.com

    Extended State Machines. Clearly, the state diagram from Figure 2(a) is hopelessly complex for a simple time bomb and I don't think that, in practice, anyone would implement the bomb that way (except, perhaps, if you ha…

  • Unity - Manual: State Machine Basics docs.unity3d.com

    The states and transitions of a state machine can be represented using a graph diagram, where the nodes represent the states and the arcs (arrows between nodes) represent the transitions. You can think of the current st…

  • A Simple State Machine - CodeProject - For those who code codeproject.com

    The whole State Machine and automatic state transition is pretty cool, so I'll give your article a 4, but it's more like a 3.5. But, as you mentioned this is your first article and you would like some comments. So here…

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