Events. Keyboard input. In this tutorial we will see how the events work and particularly how to obtain, from a java program, the information about keyboard events. We will also explain the concept and the use of the anonymous classes, which are the most
\$\begingroup\$ Indeed missing input is a problem, but the easiest solution would be to appropriately handle the focus/activation messages and work around it. Practically what you want to do is to pause the game when you lose focus, since the user might n
I'm writing a game in Java, right now it's Swing + JOGL - a JFrame with a GLCanvas. I handle input using keyPressed etc. events (jframe.addKeyListener(...)) and it doesn't seem to work properly: when I have 3+ keys down at the same time, they
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