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How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607

51,576 views March 26, 2020 8:59

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ChannelArvid Schneider

Description from the creator

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.

DISCORD COMMUNITY
discord.gg/z35NUgV

VEX CODE
f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2;
f@burn = chramp("temp", clamp(@age, 0, 1));

SOURCE FILES:
patreon.com/posts/34615237

Specifically, you'll learn...

A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.

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ARNOLD FULL CLASSES
udemy.com/u/arvidschneider/

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Music: bensound.com

About this tutorial

Arvid Schneider published this 8:59 video tutorial on March 26, 2020. It has been watched 51,576 times on YouTube.

Category
Education
Duration
8:59
Published
March 26, 2020
Views
51,576
Likes
1,517

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