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How to use Arnold Surface Shader - Rendering introduction | ep#602

38,258 views February 10, 2020 44:19

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ChannelArvid Schneider

Description from the creator

Learn about the basics of procedural shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts of lookdev. This is targeted for newcomers to rendering with Arnold.
This can be applied to any software which is using Arnold like 3dsmax, Cinema4d or Autodesk Maya.

DISCORD: discord.gg/ZeZRncu
GTAPR: greattalksaboutphotorealism.com/
Support me on Patreon: patreon.com/arvidschneider

Contents:
5:37 Dielectrics
12:32 Conductor
25:12 Sub-Surface-Scattering
29:47 Sheen
32:17 Emission
36:12 Thin Film Interference


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Music: bensound.com autodesk maya 2020

About this tutorial

Arvid Schneider published this 44:19 video tutorial on February 10, 2020. It has been watched 38,258 times on YouTube.

Category
Education
Duration
44:19
Published
February 10, 2020
Views
38,258
Likes
1,261

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