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How to Make Realistic Glass in Substance Painter, Arnold and Maya | ep611

113,547 views April 30, 2020 46:07

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ChannelArvid Schneider

Description from the creator

Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset.

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SOURCE FILES:
patreon.com/posts/36080452

This can be applied to any software which is using Arnold.

Specifically, you'll learn...

How to import the mesh into Substance afterwards you will be creating the mesh maps, Ambient Occlusion, Normal Map, Thickness Map and quite a few others. You will learn how to create nestes materials using Fill and Paint layers, on top of that creating droplets or running water using the impressive physical paint brush. After that all the maps will be exported, and we dive in to lookdev in Maya and Arnold.

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Music: bensound.com

About this tutorial

Arvid Schneider published this 46:07 video tutorial on April 30, 2020. It has been watched 113,547 times on YouTube.

Category
Education
Duration
46:07
Published
April 30, 2020
Views
113,547
Likes
2,974

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