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Mipmapping / Anisotropic Filtering [C++ 3D DirectX Tutorial]

7,691 views October 29, 2019 22:59

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ChannelChiliTomatoNoodle

Description from the creator

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

In this video we improve the quality of our textured rendering with mipmapping and anisotropic filtering.

Wiki: wiki.planetchili.net/index.php?title=Hardware_3…

Patreon: patreon.com/planetchili

All swag: planetchili.net

About this tutorial

ChiliTomatoNoodle published this 22:59 video tutorial on October 29, 2019. It has been watched 7,691 times on YouTube.

Category
Education
Duration
22:59
Published
October 29, 2019
Views
7,691
Likes
348

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