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OpenGL Game Rendering Tutorial: MipMapping & Anisotropic Filtering Implementation
ChannelthebennyboxDescription from the creator
In this video, we implement mipmapping and anisotropic filtering.
Starter Code (build instructions in the README):
github.com/BennyQBD/3DEngineCpp/commit/b70230b9…
Finished Code (build instructions in the README): github.com/BennyQBD/3DEngineCpp/commit/3dd39548…
Starter Code (build instructions in the README):
github.com/BennyQBD/3DEngineCpp/commit/b70230b9…
Finished Code (build instructions in the README): github.com/BennyQBD/3DEngineCpp/commit/3dd39548…
About this tutorial
thebennybox published this 16:28 video tutorial on October 29, 2014. It has been watched 6,569 times on YouTube.
- Channel
- thebennybox
- Category
- Education
- Duration
- 16:28
- Published
- October 29, 2014
- Views
- 6,569
- Likes
- 92
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