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OpenGL Game Rendering Tutorial: MipMapping & Anisotropic Filtering Implementation

6,569 views October 29, 2014 16:28

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Channelthebennybox

Description from the creator

In this video, we implement mipmapping and anisotropic filtering.

Starter Code (build instructions in the README):
github.com/BennyQBD/3DEngineCpp/commit/b70230b9…
Finished Code (build instructions in the README): github.com/BennyQBD/3DEngineCpp/commit/3dd39548…

About this tutorial

thebennybox published this 16:28 video tutorial on October 29, 2014. It has been watched 6,569 times on YouTube.

Category
Education
Duration
16:28
Published
October 29, 2014
Views
6,569
Likes
92

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