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How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit
ChannelGame Maker's ToolkitIn brief
Game Maker’s Toolkit breaks down how to design engaging games without resorting to manipulative tactics. You’ll explore principles like pacing, player anticipation, and feedback loops—using examples from games like Celeste, Uncharted, and Dark Souls—to craft experiences that feel rewarding and immersive.
Chapters
Description from the creator
Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways developers can keep players interested (without being evil about it)
=== Chapters ===
00:00 - Intro
01:07 - Pacing
03:11 - Novelty
03:44 - Anticipation
05:36 - Goals
06:58 - Positive Feedback Loops
07:19 - Optimising Systems
07:56 - Fantasising about the Future
08:18 - Compelling Challenge
09:36 - Conclusion
=== Games Shown ===
DOOM (2016)
Assassin's Creed: Origins (2017)
Celeste (2018)
Candy Crush Saga (2012)
Metro 2033 (2010)
A Hat in Time (2017)
Titanfall 2 (2016)
Uncharted 4: A Thief's End (2016)
Uncharted: The Lost Legacy (2017)
Vanquish (2010)
Uncharted 2: Among Thieves (2009)
Dead Space 3 (2013)
Far Cry 5 (2018)
Iconoclasts (2018)
Super Mario 3D World (2013)
Metroid Prime 2: Echoes (2004)
The Witness (2016)
Dark Souls (2011)
Bloodborne (2015)
Hollow Knight (2017)
Quantum Break (2016)
Firewatch (2016)
Middle-earth: Shadow of War (2017)
Horizon Zero Dawn (2017)
Stardew Valley (2016)
Monster Hunter: World (2018)
Factorio (2020)
Opus Magnum (2017)
Cuphead (2017)
Resident Evil 4 (2005)
Spelunky (2012)
Downwell (2015)
Inside (2016)
The Legend of Zelda: Twilight Princess (2006)
Hyper Light Drifter (2016)
=== Credits ===
Music used in this episode:
Tunnelbound (animeistrash)
Hotel Administration (animeistrash)
untitled 4 (anime is trash)
Tunnelbound (animeistrash)
Hotel Administration (animeistrash)
untitled 5 (animeistrash)
untitled 1 (animeistrash)
Other credits:
Stardew Valley Fixer Upper - Farm Tour and Redesign | thatdenverguy
youtube.com/watch?v=JHs_YwA3aws
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BEf/
About this tutorial
Game Maker's Toolkit published this 10:46 video tutorial on October 26, 2018. It has been watched 2,767,223 times on YouTube.
- Channel
- Game Maker's Toolkit
- Category
- Gaming
- Duration
- 10:46
- Published
- October 26, 2018
- Views
- 2,767,223
- Likes
- 88,245
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Further reading
-
How to keep players engaged (without being evil) • Engagement ...
andres.plashal.com
How to keep players engaged (without being evil) Video Author: Mark Brown | Game Maker’s Toolkit Why do some video games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our…
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How to Keep Players Engaged (Without Being Evil) | Game Maker ...
eu.alienwarearena.com
Join and gain access to exclusive in-game items, game keys, and some of the most sought after closed betas. Join a friendly and knowledgeable forum community for all PC gamers.
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How to Keep Players Engaged (Without Being Evil) | Game Maker ...
letsplayindex.com
How to Keep Players Engaged (Without Being Evil) | Game Maker's Toolkit: 2018-03-14: What Makes a Good Puzzle? | Game Maker's Toolkit: 2018-02-21: What Makes Celeste's Assist Mode Special | Game Maker's Toolkit: 2018-02…
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